I made it to the second portal level and was very confused, thought there might be a way to move the portals but not sure. You might have gone overboard with the particle effects because it wasn't running great in the browser. I like puzzle games so I had a decent time anyway.
Plastic Diamond
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Really great game, cool visual style, plays really well. I like the visual language of only the red objects rewind. I think the platforms move a little too quickly which is why you end up mashing the button so much . Consider using a different button than shift to rewind because my PC kept trying to turn on sticky keys.
This was a lot of fun. I liked the challenge of collecting the gems and it's nice that they are optional. I like that you used the ghost images to show where you have been. It's probably one of my highest ratings so far, you can always add more levels later but it was a good size for a game jam anyway.
Really great puzzle game. I like the simple look, the tiles appearing at the start of a level looks great and it controls well. Having different types of objects was great to mix things up and you introduced them well too. I wasn't having much trouble until level 22 which I could not figure out even though it looks really simple. Well done.
This game has really cool looking effects and environment. I'd suggest making platforms disappear after 1 second instead of falling away, because I hated mashing the space bar to jump as soon as I landed. The puzzles were interesting and I like the switches but I wasn't a fan of the platforming.
I got stuck on the level where the wall moves out behind the force field.
If you want to play the WebGL version you can do that here https://plastic-diamond.itch.io/rd-web
Nice game, I really like the rewind effect. Having more than one or two balls was a bit complicated and with the randomness you basically have to keep restarting and hoping for a good pattern. The zoom in when you fail was a good touch so you know which ball was hit.
Sometimes the next level button didn't work but I'm glad there was a level select so I could go back in.
I love this game! I didn't pay much attention to the par system but it's nice that it was there, maybe you could make a 3 star rating or something for each level so that people will want to replay levels to try to use the fewest moves. I wanted to make a puzzle game myself but couldn't think of a good concept so I just made a tower defence.
Hey thanks for playing. I know people can exploit letting enemies reach the end and I'm totally fine with it, I wanted to make it easy enough for anyone to beat without punishing them and you can play it how you want. Adding the time buttons was a late addition but I'm really glad I did it. Not sure why the second and third towers didn't work for you, I tested the game a lot and never had that problem.
It's definitely worth beating once but you didn't miss much by not playing through again, just another theme.
Yes thank you for this comment. I know the snowball fights are very difficult and I should have made them easier but I think if you're playing with 2 players it will be easier. I can manage to beat it by myself but even I struggle and have to keep trying over and over. There are secrets in this game which is where the surprise comes in but I'm not sure if I should just tell everyone or wait and see if someone figures it out.