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Glad it's helpful!  I'll add that the challenge of decoding the abbreviations and separating the signal from the noise was definitely a part of the appeal to playing this.. Here are the notes that helped me develop the intuition to arrive at a solution:

Mi-14PL (Helicopter)     
  E     Electronic Warfare          Air + Surface     
  M     Magnetic Anomaly Detector   Undersea (50% if right on top of) 
Skinny Rocket    NASMS surface-to-air     
  P      Phased Array Radar         Air (r6) Surface (100, 100) 
Drone              TB2 UAV     
  O     Optical Sensors             Surface/Mobile (50, 25, 16)  
Air base     
  T     Na(T)o Intelligence         Undersea (15% all over)

Thanks for making these games! I really don't play a lot of games these days, but there's something particularly unique about what you're creating here.. Probably it's the degree of depth, and the way in which the games pull their details from reality - so learning about the game is also learning about details from the world, which feels more worthwhile than just learning best strategies for beating a normal game.

I'll also say, these are the first Hex based games dealing with this scale (zoomed out to the level of nationstate) I've played .. I'd be curious to hear about games that inspire you that you'd recommend. Thanks!

(+1)

Old school table top war games :)

If you are looking for a good computer game that accurately simulates modern naval combat, Harpoon is probably your best bet.  There may be newer and better alternatives out there.  Harpoon is a real time strategy game, which is probably the best way to really understand naval warfare.  I do not really know of any turn-based, hex-based naval combat video games.  This is sort of why we built this game engine.  The great thing about Harpoon was the hyper realistic sensor models for things like radar, sonar, and electronic intelligence.  We have tried to do a bit of that here, but in a turn based / hex based game engine.

Of course, there are lots of really good hex based/turn based modern naval warfare board games out there.   One issue with board games is that you cannot really do a lot with sensors.  This is where video games have the edge.  

Trying to have the best of both worlds.