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(2 edits) (+1)

The enemies are very difficult to work around. because of your limited rolls, you can't just wait until the necessary path is safe, and moving anywhere around them is basically a coinflip as to whether or not the will kill you. I think removing their ability to kill you if you cross their path, and maybe adding some indication of the direction they are next going to go would really help it feel less random. All in all it actually is a pretty interesting concept. It is visually pretty decent, and the music is great,

Thank you so much I am glad you liked it! Were you able to make it to the end? I totally agree on the enemies, what are your thoughts on showing a roll preview like is shown for the player? That way you know how far they are going to go but not which direction.

(+1)

i did in fact make it to the end. i've always been a fan of unpredictability in games, so i kinda got a bit hooked for the duration of this game

I'm so glad you got the full experience, thanks again for playing :)