Haha! This is a fun interpretation of the theme! The driving physics are fun (it's my favorite part of Rocket League) and I can see the benefit of using a die to play because it lands on a flat side and can then be easily aimed at. I do wish that there were more opportunities to drive quickly because that was my favorite part. Sadly, I don't think the randomness introduced by using a dice over any other cube made the game particularly more enjoyable, but there were a lot of touches to your game that showed consideration, like the camera of what side it would land on and the compass above the golf cart indicating where to go. I used the "R" key a few times and it helped from interfering with my experience when I got stuck. I can tell that more time was put towards the programming than the art, which I think turned out to be a good decision, despite the unpolished look, because the product feels good despite not looking perfect. :) I only wish I'd been able to hear the music. 😭