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I may be biased since Godot is all I know how to use in terms of game engines. But I'd say that making a game (at least a game like this) in Godot was pretty easy to do. About the only thing that may be weird from Unity to Godot is the node system and the fact that each node can only have one script. But other than that I'd recommend switching to Godot, especially with where Unity is going.

And if you decide to switch over, I'd be willing to help you get used to Godot

thank you for the awnser! is porting to ps vita possible with the latest version of godot and also im not a good developer and thinking how i could make things like your game in unity with my knowlage it looks very hard so if i switch i would gladly appreciate the help :)


sorry if i have bad english :D

Porting to PS Vita isn't possible with any official build of Godot, but Godot is open source so someone ported godot to the vita.

And it honestly wasn't too difficult creating HTRAGS, though that could be due to me being used to Godot. You could look at the source code to know how I did some of the more complicated stuff in HTRAGS (such as interaction, which was surprisingly easy)