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Thank you! We realized very late on that the timing puzzle could have been linked with the spike traps when they fall to the ground and it would have made the 6x6 levels have a shortcut from time to time, but due to time constraints, we decided to focus on the highscore system instead. If we had more time, we would have also loved to bring in the idea of multiple boards that you can hop through with different traps/obstacles/powerups! We'll definitely take it into consideration if we publish this on mobile platforms!