That's what we were aiming for! Thank you for trying out our game :D
TheGrimOfDeath
Creator of
Recent community posts
Thank you! We wanted to make this into an endless type of game where you try and get as many points as you can with a highscore system, but we were really limited with our time and experience. We tried to add the lose conditions in the last few minutes, but failed to do so! We had all the sound effects for taking damage and the collisions were all in place, but we weren't able to pull through in time. Thank you for playing our game!
We completely agree with your statement, we initially wanted to put so much more into the game, there was going to be the volcano erupting in the background and raining fire that you would have to use both tentacles to protect the boat with, a tsunami that you would have to block with your tentacle, cannon balls being fired at the ship, and much more. However, we had some issue with our original team and only had 24 hours to make the game instead of the 48 hours and had to cut a lot of those ideas and failed to make a scoring system, a pause system, a restart button, and all the other basic stuff a game would need. We know the bones are there and we think we'll try to make something more with it later!
Thank you for the comment! I know what map you're talking about, it's usually the 6x6 board where you have to go in a S shape to reach the house. For that, it's 100% completely doable as we made sure that every map could be completed in under 15 moves which is just under 4 seconds. We put it there just to make sure that the game isn't too easy and if you want to reach the top 5 player board that you should be focused!
Thank you! We realized very late on that the timing puzzle could have been linked with the spike traps when they fall to the ground and it would have made the 6x6 levels have a shortcut from time to time, but due to time constraints, we decided to focus on the highscore system instead. If we had more time, we would have also loved to bring in the idea of multiple boards that you can hop through with different traps/obstacles/powerups! We'll definitely take it into consideration if we publish this on mobile platforms!
First off, this was amazingly presented, the art direction was perfect for this type of game. Sounds effects were top notch and the music was great.
My main gripe with the game is how the dice rolling mechanic doesn't enhance the game itself, but actually drags it down as it's very possible to just keep rolling 1s or 2s and not kill the enemies that take a lot of hits. I wasn't able to finish level 4 twice because of that issue.