Response incoming :D
- Thank you! Even though most assets weren't created by us, we did spend quite some time choosing assets that fit and make the game look consistent.
- We had a pretty hard time coming up with an idea for this theme, and definitely could have been more unique, as this is mostly just luck-based Plants Vs. Zombies.
- Unreal can be quite heavy if not optimized properly, and unfortunately we had no time for it. :(
- Some pawns are stronger than others and you can see their hp is represented by their color, which could have absolutely been better communicated through the tutorial.
- The bar at the top shows your current dice. You can buy different dice (d4, d6, or d8). D4 are the most expensive but also the best ones since having more of them gives you a better chance of getting a "yahtzee" or "full house". So let's say at the beginning you want to buy a lot of d8 dice because they are the cheapest, but later on when you get more resources(by buying more candles), you want to get more d4's but your inventory is already full, so you have to choose which dice to take out. Again, this should have been explained better in the tutorial.
- Oof, very true. This is what happens when the developers are also the playtesters haha. Having the game be more of an action-defense than a tower-defense is intended, as we tried to get a more fast-paced feeling where you get better by buying better dice (resulting in better dice combinations), rather than getting better by building stronger passive defenses. This is of course an issue when the game's difficulty isn't balanced correctly though.
- 100% agree, if only there was more time haha.
- Yep, we planned for more variety, but as you also mention, the time constraint limited how much we could do. We had a lot of fun working on the game though, so who knows, maybe we will add some more stuff after the voting period is over.
Thank you for the review! A lot of great feedback here.