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I’ve played quite a few games in this jam following this concept, but I think this one has pulled it off the best so far. The difficulty felt just right.

It was super satisfying going back to the beginning with all the extra powers to finish off the game. Amazing level design right there!

I agree with a lot of the commenters here though about the lack of an undo since it was quite slow to return if you got yourself stuck, and I had a bit of trouble visualising the dice without experimenting with pushing it at which point I was stuck, but I’d love to see a few more puzzles in this design!

Thanks for the detailed feedback!