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LostImmortal

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A member registered Jun 11, 2021 · View creator page →

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Cute game. Not sure if I was cheating by changing the size as I walked along the platforms but I was able to complete some of the levels without needing to use all my resizes :D (or in some cases without resizing some of the blocks)

Would’ve been nice to see a few more levels with the moving blocks, but the physics was a bit strange around those with it bouncing around a lot while I was resizing.

Nice one!

Yeah, we were thinking of adding something that would cause the actions to start going backwards, or up and down rather than left and right. But didn’t get round to implementing those because we had enough mechanics with what we’d made :).

Thanks for playing and giving it a go!

We made 18 level :D. Thanks for playing!

Really great art and the gameplay was really fun. Would’ve been nice to have some progression on top to keep the game interesting. It would’ve been very satisfying to upgrade my towers in some way to do bigger damage or more spectacular effects.

I particularly liked how well the sound effects fitted with the game.

it wasn’t immediately obvious to me that I could click or once I’d worked out that I could, that clicking on the spots was what made me jump :)

That was very cute. Really enjoyed all the NPC’s personalities and the reasons they wanted my hard earned items :P

Love the art style. The way the cat attacks is really funny too :P.

I like the concept here, but I would probably prefer it if it played a bit quicker :). Some of the animations felt a bit slow.

Managed to get the third level to single digit HP. Felt quite tactical when I got to the end with careful choice of order of cards to play.

Don’t know if it would improve if you weren’t forced to play every card in your hand? There were rounds where I didn’t really have any good options. But it might be a bit too easy if you didn’t have to play everything

Super cute! Really enjoyed completing this

The hat puns were painfully good :P. I like the puzzles but don’t think the time limit for moves added anything (especially since there is an undo button).

But the game is wonderfully juicy and had just the right amount of challenge.

It took me a while but I finally got it. I think slightly more introduction would’ve been helpful, but it was really fun once I could start interacting with the most random things on the map :P.

That was tricky, but managed to beat it :D

Took me a while to work out what the controls were, but once I did, I enjoyed the challenging platforming :D

Voice acting was hilarious :). It seems if you start the game again it leaves you where you were before, and I died instantly :P.

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The net on the right hand side is genius. The first one of these where I wasn’t just randomly flailing around trying to work out how to make the right side show up :D. Also, a very impressive number of levels

Not sure what the move counter did for the game though. I think I would’ve enjoyed it a bit more if I had more time to play around with the solutions :).

I’ve played quite a few games in this jam following this concept, but I think this one has pulled it off the best so far. The difficulty felt just right.

It was super satisfying going back to the beginning with all the extra powers to finish off the game. Amazing level design right there!

I agree with a lot of the commenters here though about the lack of an undo since it was quite slow to return if you got yourself stuck, and I had a bit of trouble visualising the dice without experimenting with pushing it at which point I was stuck, but I’d love to see a few more puzzles in this design!

Gorgeous and super polished game. Randomly generated levels were a nice touch too. Thought the gnome facts were quite fun!

Might have been nice to get some benefits to a low roll, because sometimes it felt like I was put behind for no fault of my own, but I started to work out the strategy in the end :D

Cute game! Love that we weren’t the only ones writing a game for obsolete nintendo hardware :P.

The character hitbox felt a bit off, but some of the jumps were interesting to try and land. Liked the random generation too :)

Cool use of the theme. Would’ve loved a few more levels which really leaned into the mechanic :D.

I got quite far, but ended up stuck against a slime. Neither of us could hurt each other even if I was rolling over 90 on the attack dice because it kept rolling over 100.

The fights felt a bit long, so maybe there’s something to do around giving the player something to do while the fight was happening.

My mind was blown when I worked out how to use the different dice. Feel like with some polish this could become quite a fun little game :D. Scored 27

Got to over 14k dice. Built the victory symbol so not sure if that means I’ve won or if there’s more?

Was cool as the map grew and I gained more and more dice. Would’ve been nice for something else to come into the mix later on in the game :D.

Cute idea, but I struggled to work out how the rotations actually affected which face would be up.

Probably needed some more hints on screen to help me work out which route I needed to go.

Sound effects were perfect and presentation was top great!

I really enjoyed this. The puzzle was really good, although my final routed board looked pretty terrible. Loved the mechanics and also how my (very minor) knowledge of pcb design went completely out of the window as soon as I started needing to join random bits together :P.

The sound effects were a bit painful, but the rest of the game was wonderful.

The art is super cute :D. It would've been nice to have a constant indication when I would attach to a red smartie.. Got a little frustrating but I made it through it (without looking at the walkthrough :P).

I think it would've been nice to have slightly more generous hitboxes. Sometimes I felt like it was a little unfair on me.

But in saying that, I had a fun nice time solving the puzzles.

Loved the dual purpose design here :D. I ended up stuck on the level where you have to walk to the other side (there's an arrow made of boxes) and a double sling jump to a point where there's a door that only opens if you are attached to the blue plug socket. I couldn't work out how to proceed :(.

Happy to continue if you give me a hint :D. It was really fun and the music was great, although the web version didn't work for me and I ended up with slightly too many overlapping sound effects in the end, so I unfortunately had to mute the sound :'(.

Ah. You can jump over that with the B jump (a bit of timing needed), or you can skip it and hat jump up the left :)

Good idea! There is definitely some work we could do to tell the player a bit better what was possible in the level design. Thanks for giving it a go :D.

If you're interested in trying to get further, I've put some hints below:

If it was the slime, what mechanic do you think you could use to kill it?

If it was the level shown in the screenshot in the entry, did you try throwing the hat again after the first recall?

If it was the snail, the wizard should pass down the left while the hat passes down the right.

Thanks for playing it :D

A few people have gotten stuck on the snail level :(. We tried really hard to set that up, but I don't think our level design skills are quite there yet :P.

If you're willing to give it another go, a hint for that level is that the wizard should go down the left, but the hat should go down the right of the pillar.

Thanks for giving it a go :D

The browser based version was a bit of a last minute addition :P. That is actually web GBA emulator configured to instantly load the ROM.

The emulator is released on the Mozilla Public License version 2.0 which explicitly allows redistribution (you can see that in LICENSE-MGBA.txt in the zip file :D).

Glad you liked it! Thanks for giving it a go.

How did you work out it was in rust :P? I'll link you to the source once the jam is over (to avoid breaking the rules of the jam about linking out to other versions). But we entered this game jam as a way to test our new GBA library in rust :D. Definitely felt easier then when I initially tried writing GBA games in C.

Future goals for this library is to have a proper tutorial on how to write games using it, but I think we need to make a few more games to stabilise and fill out the API a bit more before we start on that endeavour.

Thanks for playing and your interest in the project!

I thought it was quite hard, but I did make it through in the end ;). It was a bit annoying how the music started again every time you finished / restarted a level and that I had to click on something to restart.

I wonder if this would be nicer as a gentle puzzler rather than a frantic race to the finish like it is now?

Music and art was great. Got a bit hectic towards the end with all the different ships trying to kill me at once (I lost one time D:).

I couldn't help but pick up everything :P. Did collecting other people do something? Or picking up extra scrap wood once your ship was at maximum level?

I think I agree with all the comments below. The puzzle aspect was nice, but the levels weren't in order of difficulty and the input was a little frustrating. Occasionally only one of the paperclips moved for me too :P

Great concept and nicely introduced levels. The last one was quite difficult but I managed it in the end :D.

Really fun idea. Kinda wish you could click the mouse to shoot rather than pressing space as it felt quite disconnected using the mouse to aim and the space bar to shoot.

I did finish the game though. It was quite funny seeing the tank and the turret disconnect.