So, I just finished the demo and I thought it was pretty fun. I think any game that reminds me of PS2-era Action RPGs do that to me. Especially when calling out spell names, and the spell slots felt very Kingdom Hearts. Just some thoughts below:
- I liked the weight of hits, you were certain where everything connected.
- The heavy charge attacks didn't really seem useful/it took too long. Maybe just a heavier, slower animation instead of a charge? In comparison the magic is fairly quick to cast and powerful.
- I like the spell card system and changing in-between, although I wasn't sure how to change spells after I found new ones.
- Receiving new spells had a few graphical glitches. Namely an empty box that displays what I assume to be the name of a variable or something. I could also control other menus during picking new spells, and switching my deck. The controls were odd too did it only move left and right with RB/LB?
- Graphics were nice. Lol, that's all I gotta say.
- And choosing the MC is also pretty awesome. Are the partners gonna be the other MCs or are there gonna be partner-only chars too in the future?
- Focusing on moral choices is awesome too! I got a big Ultima vibe from that with the whole tarot cards thing.
- Enemies hiding behind bushes. That was a tad annoying, since they threw projectiles at you that you could really see. The bullets lingered on the screen a bit long but that was probably intentional. It just slows the pace when you kind of wait for them to move.
- The levels were also very cramped for the amount of movement you could do. I felt a Secret of Mana vibe but it didn't mesh well with dodging enemy bullets.
Apologies for the wall of text.