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While the idea of a non-grid-based tower defense is interesting, the execution completely fails here, unfortunately. There's no sound (no SFX or music), and while the instructions are written out on the ground when you start (aside from basic movement, but decades of gaming have solidified WASD for that use, so it gets a pass), you can't reroll your tower selection, you can't take it back if you accidentally place one, placing one messes up the selection cursor so that you no longer are selecting the actual tower you're going to place unless you just place in sequential order from any given tower to the one preceding it, and within just a few short waves regardless of what you rolled, the board gets swamped with so many spawns of the twisting card enemies (that spawn all around you in a large circle and immediately bee-line for you) that are forced into a diamond grid pattern due to sheer numbers, that any semblance of fun is just... not there, for me. Maybe the towers were meant to recharge after placing them, so having more of a certain tower type rolled meant that you could place more of it over time since they had separate timers? But if that intent is the case, it was not executed at all. Playing on a giant casino table is also the only link the game has to the concept of "Casino Royale", so the theming there also misses the mark for me.