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A jam submission

Casino RoyalView game page

Submitted by guserav, t0BEE, thelokalnub — 1 hour, 49 minutes before the deadline
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Casino Royal's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#39192.3922.583
Overall#44252.0832.250
Enjoyment#44671.9292.083
Presentation#47801.9292.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
there is luck involved

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

While the idea of a non-grid-based tower defense is interesting, the execution completely fails here, unfortunately. There's no sound (no SFX or music), and while the instructions are written out on the ground when you start (aside from basic movement, but decades of gaming have solidified WASD for that use, so it gets a pass), you can't reroll your tower selection, you can't take it back if you accidentally place one, placing one messes up the selection cursor so that you no longer are selecting the actual tower you're going to place unless you just place in sequential order from any given tower to the one preceding it, and within just a few short waves regardless of what you rolled, the board gets swamped with so many spawns of the twisting card enemies (that spawn all around you in a large circle and immediately bee-line for you) that are forced into a diamond grid pattern due to sheer numbers, that any semblance of fun is just... not there, for me. Maybe the towers were meant to recharge after placing them, so having more of a certain tower type rolled meant that you could place more of it over time since they had separate timers? But if that intent is the case, it was not executed at all. Playing on a giant casino table is also the only link the game has to the concept of "Casino Royale", so the theming there also misses the mark for me.

Submitted

Quite a good concept! I think I can say it here : I liked it! There could be some more improvements but overall, I liked it.

BEST OF LUCK :)

P.S. Check out our game too.

Submitted

Cannot roll stuff:( Theres only one wave and then it breaks

Submitted

This game places you amidst a plethora of enemies, but gives you the tools necessary to defeat them. I liked the design of the card enemies, though I think the game could feel a lot more intense with sounds.

Submitted

Neat concept. Tower selection seems a bit janky at times, making it hard to actually set up a defense. Arrows sometimes get stuck on stuff.

Submitted(+1)

The concept seems interesting, but I couldn't figure out what I had to defend and where the enemies would come from so I can place my towers accordingly, also I didn't understand how to start the game and the map seems a bit empty

Submitted (2 edits)

Nice game, that's more than 52 cards chasing after me.