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(+1)

Really wish the hitbox was a little more forgiving, as the slam does imply there's some sort of AOE on the attack, and controlling the face of the dice feels incredibly floaty, and some sound effects would have been nice.

But with the criticism out of the way, yeah it was pretty fun, the mechanic is interesting and I really liked the art of it. All in all pretty solid.

Must say that propably used more time 3d modeling pieces that should have gone to hone the mechanics.
Playtested with cubes with better hitboxes, but then got too attached to chess piece idea. Really nice to hear that art was nice and that mechanic was interesting as this was my first selfmade movement mechanic and art for 3d project.

Thanks for feedback :)