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Title: I really like the characters you created and I think that the instrumentation you chose is perfect to accompany them. The crescendo in the string octaves/fifths is the musical version of a light turning on which is such a cool effect. I also like the piano notes that play repeated notes- it has an intimate piano sound reminiscent of Kirby Epic Yarn’s soundtrack, which I am a big fan of.

Dark Flame: Your choice of brass works so well for the game’s villain. I think that your choice to keep the theme short and loopable is a smart choice for a game in which the player would likely get to dictate how long they stay in a single portion of the game so if they speed through, they would still get to hear the theme in its entirety.

The Forest: I love the delay on the piano which makes it sound like bell echoes! The pedal bass adds a sense of calm and tranquility and helps ground the melody when you ascend in a way that might not make sense in the major key without the grounding. I also really like the sound of the waterfall in the background; it adds to the calmness of the piece.

Challenge: This track gives some expectant intensity that is great for a bonus level. At first, because of the machine-like sound, I thought it was the Robo city theme, but I think you made a great choice in placing it in your soundtrack where you did because of that.

Robo City: The low melody sounds like the whirring of a machine and together with the beat give a nice robotic sound that fits the cartoony vibe of the rest of the soundtrack. I also appreciate the use of the motif with the multiple repeated notes in the high register. Doing that, even if they aren’t the same exact notes, is a great way to add continuity throughout your soundtrack, and I for one really appreciated it!

Mount Slush: This one reminded me of the original Donkey Kong Country game in the mine cart and mountain levels. The wide space between your upper and lower register instruments gives it a stark feeling that makes it feel like it would fit with gameplay on a blizzard-y mountain!

Overall: These are solid tracks! I’m so glad you decided to start sharing your music publicly. You have a charm in your composition that is extremely likable and think that the concept and music of your game are essentially game-ready. Great work and thank you for sharing!

Wow…Thank you so much! Most of the stuff you mentioned, I hadn’t even thought of. I did notice the Kirby’s Epic Yarn resemblance, but only after I pieced that part together. The fifths and octaves were intended for a bright sound, but I hadn’t considered it to sound like an actual light-related theme (similar with Robo City; I did deliberately choose a synth bass but I didn’t realize it sounded like a machine whirring). The Forest was inspired by Monument Valley’s OST, so it seemed only natural to add a delay effect. As for Mount Slush, Donkey Kong is exactly what I was going for! (That and the Dojo theme from Club Penguin, since the dojo is on top of a snowy mountain) Thank you so much for your analysis and support! It means a lot :D