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(1 edit) (+1)

This is a very interesting concept. The margin for error at the bottom is a bit rough, there's a very small margin you can be, just too high and you hit the red walls, just a little lower and you start rolling and bounding up into the walls. Other than that the controls felt fairly responsive and intuitive (especially once I turned off inverted controls)

My main criticism is just that there's no real incentive to "Do a dice roll!" usually, and no real incentive to fly any faster than 1-2. If you roll a 1 or 2 you could in relative safety play the entire game like that. A timer for example would help to motivate people moving faster. Hitting an obstacle applying some rotation to the dice may lead to more frantic moments where the player needs to react quickly to their changed circumstances.

Thanks for playing and for giving feedback! You are supposed to be able to roll under those walls easily, but unfortunately there is a bug where sometimes you bounce up and hit the red wall. There is at least a small reason to choose a faster speed because it allows you to get a higher score faster (score increases based on distance, but difficulty increases based on time. This means by choosing a faster speed you can gain more points before the difficulty ramps up). Although I still agree that there could have been more incentive to choose a faster speed.