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Berneyvonbean

61
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20
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1
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A member registered Jan 28, 2020 · View creator page →

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It's a great game! The gameplay is fun and it's satisfying to scale up to the next size and encounter new creatures! The art style is also really cool and it had nice animations for the creatures as well.

Neat game! Herding those little guys while avoiding or shooting the red enemies was a fun challenge. The hexagon attachments were a cool way of upgrading the defense in addition to the stat upgrades. I liked how I could basically attach them in whatever shape I wanted, which allowed me to create a large scoop shape to herd in more of those little jellyfish at once! The camera panning around to show more in the direction you are aiming was a nice touch too. I noticed the red enemies would sometimes attack me from off-screen, giving me no chance to defend myself or dodge. I think either an indicator of where they are about to attack from off-screen (like a quick visual effect), or making them only attack when visible could help with that. But that's just an idea. Nice job with the game!

It's a fun game with nice looking visuals! Having to rethink the turret placement when the fractal scales up made it more interesting too.

I like this game! It worked well as a metroidvania despite being short. I like that some previously easy jumps became more challenging after the spider grew.

Amazing game! The mechanic of shooting slime and launching towards it not only works well for platforming, it also provides a good puzzle of figuring out when and where to shoot them. It's also just very responsive and satisfying to use! The game feels very polished too and has lots of cool visual effects. I did run into an issue where the font at the top of the screen wasn't rendering correctly. It sort of had a dotted appearance at first (as seen in the screenshot), and then after a few levels it disappeared entirely. This was in the web version though so the browser might be the issue. It's not a big deal though and the game is great!

Really fun and unique game! I really like the wind controls, they allow for an interesting way of controlling the ball which is challenging but still fun. The gravity controls are a bit harder to work with and also weren't as useful as the wind for beating the levels in my opinion. But still a great concept with interesting level design. It had some cool visual effects too, like the wind particles.

It's a neat idea to use a resize ability to sneak into a house! The cat is a bit tricky to get past sometimes (half the time it was waiting for me immediately after I went under a door) but it was still fun

Fun game! Swapping between the sizes to solve both people's problems was interesting. The pixel art is nice too

Great idea for a game! It was fun to expand the factories to be able to support the larger scales. One thing I think could be improved is the placement of tracks. They are so small that it's hard to draw them in a straight line, and sometimes when they get placed on a diagonal the arrows don't end up pointing into each other properly which then has to be manually fixed. But it's only a small inconvenience and the game is still really fun overall!

Thanks for playing! I think some of the confusion comes from the fact that the mouse has to stay hovering above the square when the first move is made with that square, otherwise it won't be selected (clicking it does nothing). Which I didn't explain clearly enough in the game. I also agree that an indication of the selected square would be a good idea.

Lots of good puzzles in this game! The art and sound was good too.

Neat game! The transformation after collecting all the scales was cool

Great game! The different ways of judging the "weight" of things along with the different art styles to match made it really interesting!

Cool game! Scaling the difficulty and intensity of the combat is an interesting take on the theme. The art in the game is great too!

Really cool mechanics! The size and speed swaps made for some interesting puzzles.

Nice game! The ability to spawn more blocks combined with the scaling mechanic was an interesting combination. I think there's a lot more potential for these mechanics that wasn't explored much in this game, but I enjoyed the levels that are there. The story element with the text initially being scrambled was interesting too!

Very interesting game! When I first saw the border scaling mechanic I didn't expect being squished through it to be an intended solution, but it was really cool to see and made for some interesting puzzles!

Great game! The blur effect in the distance gave it a good sense of the small scale, and it was relaxing to play.

Nice game with a good use of the theme! The tiny mazes inside of a single cell were fun as well.

Cool grow and shrink mechanic with a neat art style!

Cool game! I like how changing the scale mid-jump can affect how the jump turns out! The shadow effects were cool as well! I think it would be interesting if there were levels that made use of the larger possible scales but either way nice job!

It's simple but lots of fun! My highest score was 3394!

Cool idea! The puzzles are interesting. I wish the speed setting would stay where I put it instead of resetting every level. But other than that it was fun!

The game mechanic was cool! It was neat that the expansion of the blocks could spread through adjacent blocks. The last level was sort of tricky too. Nice job!

A key to switch between blocks would be a good idea. It would also allow me to add controller support, since the mouse wouldn't be required anymore.

I like the art style a lot, and the minigames are fun!

Cool idea to add scaling blocks to a bridge building game! I do think the physics might need to be adjusted a bit, since for every level except the last one I was able to get away with just building a loose road straight across with no supports and it never collapsed. Either way nice job getting bridge building to work in such a short time!

Interesting concept for a game! I think the size chart being set on a fixed spot on the table is rough, since unless you memorize the sizes you have to keep walking back and forth which eats away at the remaining time. It might be good if the sizes were shown in the UI as well, so the time could be spent clearing the table. But either way it was a fun game!

It's a fun game and the underwater effect is cool! I like that it matches the theme in multiple ways too.

Very cool concept with levels that use the concept well! The fast-paced levels really leave no room for error but that adds to the challenge! I like that the scaling affects different things in each level too, like how it acts as a "timer" in the speed levels but it affects your ability to jump over things in other levels.

A nice relaxing game that fits the theme well while being unique!

I didn't understand how to control it at first (it could be helpful to explain the controls on the game's page since it's not immediately obvious) but once I figured it out it was a lot of fun! I like how you have to think quickly to plan a path through the stars in real-time and then act accordingly!

Very difficult game but it's well made! The art style is simple but not in a bad way, it looks good. I do sort of wish it was possible to launch while sliding on the ice instead of waiting to slow down (since waiting often leads to sliding off a ledge) but I suppose it only adds more to the seemingly intentional rage-inducing nature of the game. Also the intro with the hiker getting frozen immediately is hilarious!

Nice game! The concept is great and the visuals are nice as well. I like that the size of Huey affects so many aspects of the gameplay, such as physics and fitting in tight spaces, in addition to being a requirement to clear each level.

A neat idea! Building the car is cool but the controls are a bit confusing. It was fun to just go crazy with the car design though since there didn't seem to be any limits other than physical space.

Very fun and challenging! Visuals and music are also great. It did crash for me in the browser after the end of the second round, not sure why. But it was fun until that point!

Very difficult but fun! The pixel art looks nice and the powerups added variety to the mix! I do think the collider on the spikes might be too big or something because I would sometimes die to a spike I seemingly hadn't actually touched. Overall nice game!

A simple but fun game! Getting to play as each different shape was an interesting experience.  I think the concept could be taken much further too but for the time frame of the game jam it's well made!

Really cool game! The seamless portals were implemented well and it had a great atmosphere. Good puzzles too with the scaling portals which fit the theme well!

Thanks for playing, glad you enjoyed it despite some of its flaws!