It's a great game! The gameplay is fun and it's satisfying to scale up to the next size and encounter new creatures! The art style is also really cool and it had nice animations for the creatures as well.
Berneyvonbean
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Neat game! Herding those little guys while avoiding or shooting the red enemies was a fun challenge. The hexagon attachments were a cool way of upgrading the defense in addition to the stat upgrades. I liked how I could basically attach them in whatever shape I wanted, which allowed me to create a large scoop shape to herd in more of those little jellyfish at once! The camera panning around to show more in the direction you are aiming was a nice touch too. I noticed the red enemies would sometimes attack me from off-screen, giving me no chance to defend myself or dodge. I think either an indicator of where they are about to attack from off-screen (like a quick visual effect), or making them only attack when visible could help with that. But that's just an idea. Nice job with the game!
Amazing game! The mechanic of shooting slime and launching towards it not only works well for platforming, it also provides a good puzzle of figuring out when and where to shoot them. It's also just very responsive and satisfying to use! The game feels very polished too and has lots of cool visual effects. I did run into an issue where the font at the top of the screen wasn't rendering correctly. It sort of had a dotted appearance at first (as seen in the screenshot), and then after a few levels it disappeared entirely. This was in the web version though so the browser might be the issue. It's not a big deal though and the game is great!
Really fun and unique game! I really like the wind controls, they allow for an interesting way of controlling the ball which is challenging but still fun. The gravity controls are a bit harder to work with and also weren't as useful as the wind for beating the levels in my opinion. But still a great concept with interesting level design. It had some cool visual effects too, like the wind particles.
Great idea for a game! It was fun to expand the factories to be able to support the larger scales. One thing I think could be improved is the placement of tracks. They are so small that it's hard to draw them in a straight line, and sometimes when they get placed on a diagonal the arrows don't end up pointing into each other properly which then has to be manually fixed. But it's only a small inconvenience and the game is still really fun overall!
Thanks for playing! I think some of the confusion comes from the fact that the mouse has to stay hovering above the square when the first move is made with that square, otherwise it won't be selected (clicking it does nothing). Which I didn't explain clearly enough in the game. I also agree that an indication of the selected square would be a good idea.
Nice game! The ability to spawn more blocks combined with the scaling mechanic was an interesting combination. I think there's a lot more potential for these mechanics that wasn't explored much in this game, but I enjoyed the levels that are there. The story element with the text initially being scrambled was interesting too!
Cool idea to add scaling blocks to a bridge building game! I do think the physics might need to be adjusted a bit, since for every level except the last one I was able to get away with just building a loose road straight across with no supports and it never collapsed. Either way nice job getting bridge building to work in such a short time!
Interesting concept for a game! I think the size chart being set on a fixed spot on the table is rough, since unless you memorize the sizes you have to keep walking back and forth which eats away at the remaining time. It might be good if the sizes were shown in the UI as well, so the time could be spent clearing the table. But either way it was a fun game!
Very cool concept with levels that use the concept well! The fast-paced levels really leave no room for error but that adds to the challenge! I like that the scaling affects different things in each level too, like how it acts as a "timer" in the speed levels but it affects your ability to jump over things in other levels.
I didn't understand how to control it at first (it could be helpful to explain the controls on the game's page since it's not immediately obvious) but once I figured it out it was a lot of fun! I like how you have to think quickly to plan a path through the stars in real-time and then act accordingly!
Very difficult game but it's well made! The art style is simple but not in a bad way, it looks good. I do sort of wish it was possible to launch while sliding on the ice instead of waiting to slow down (since waiting often leads to sliding off a ledge) but I suppose it only adds more to the seemingly intentional rage-inducing nature of the game. Also the intro with the hiker getting frozen immediately is hilarious!