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I've read on your game page that this is your first jam experience, if that's the case I am really proud of you guys. 😁 The game has a good presentation, a bold theme, and the most important part: you guys delivered!

some feedback, I hope it helps:
- don't try to make a multiplayer game without AI, it will subtract a lot from your ratings and feedback you could receive. I know that AIs can be hard and you had little time, that's why most games in the jam are asymmetric: you and "the enemies" have different powers and abilities. That will make your life so easier. As an example, you could play your game against an AI with preprogrammed moves (the player will know the enemies' next movement) and plan accordingly, but the enemies have more raw power. It is super hard to make a great AI in symmetric games.
- never depend on randomness on your main game loop, it is very frustrating because it is simply almost always unfair. You can use randomness but remember to give players some level of meaningful choice: as an example, you can have different wolves with different skills so placement becomes very important!

again, you should be proud of yourselves! great job! =)

Thank you so much for your feedback. Sorry for the confusing descripton. This is not our first Game Jam, although it's the first Jam we managed to finish and delivery something playable (also our first time on GMTK Game Jam).

Yeah almost everyone who commented here told us about the very same problem with our multiplayer game. To be honest I'm trying to figure  out why that was so big mistake, But I'm thankful you explained more accurately the problem behind it.

Again, thanks so much for your feedback, very much appreciated!

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oh my bad! I made some confusion. 😅