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(2 edits) (+2)

Compliments to the chef - the look, feel and juice of this game is stellar! Could definitely learn a thing or two from it. The pixelart is stunning, the effects are punchy and the music and SFX go hard.

I've noticed there's not much in the way of strategy - you can very easily mash your way to defeating the boss, no matter what the dice rolls determine. It's tricky, because you can't exactly allow for negative effects, since that'd feel too unfair. I'd like to see this concept expanded with different kinds of bosses in the future - but what's here is great already!