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(+1)

I was hoping to familiarize the player with the dice when dealing with long straightways,
-- but I guess there were some side effects to that though, haha :'D

You're right about the keys & locks. There is a single mechanic that could make them worth their while, but I couldn't find a place for it, lol.
It would be basically if you somehow unlocked a tile that would allow you to rotate your dice as needed, in order to reach the next step.

Thanks for the feedback, and thanks for playing!