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(3 edits) (+1)

The deltarune/undertale style is really nice, my problem with the game is i feel like with giving the player what the boss next move is jst force your player to evade the attack without any precaution, take example slay the spire, you know the enemy HP and next action but it depends on your HP, card in hand, and enemy HP to make the decision to block or attack or use other stuff and even if you block you still can take damage, meanwhile here it's like boss gonna do hard hitting attack-> forcing the player to search for roll dice cause theres only 1 set of moves and it's not that hard to get the combo with how much dice is given and can reroll specific one you don't need which makes the game feel linear ( if boss do this then do this is the best action) and no real tactic. But overall is a really nice game! i really like the idea.

It's my first time making an RPG. It clearly isn't my forte!