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n1fu

4
Posts
2
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A member registered Jul 11, 2022

Creator of

Recent community posts

What a really nice and well-thought-out game! The rules are simple but make clearing a level complicated when you are stuck for a bit then you remember the rules of the game it created that aha! moment. Also the games makes you feel like an elite agent which makes the game much more fun and engaging! 

(3 edits)

The deltarune/undertale style is really nice, my problem with the game is i feel like with giving the player what the boss next move is jst force your player to evade the attack without any precaution, take example slay the spire, you know the enemy HP and next action but it depends on your HP, card in hand, and enemy HP to make the decision to block or attack or use other stuff and even if you block you still can take damage, meanwhile here it's like boss gonna do hard hitting attack-> forcing the player to search for roll dice cause theres only 1 set of moves and it's not that hard to get the combo with how much dice is given and can reroll specific one you don't need which makes the game feel linear ( if boss do this then do this is the best action) and no real tactic. But overall is a really nice game! i really like the idea.

Thank you for the feedback! Ezlo is the one who made the BGM props to him, we planned a lot of things for the game (more enemy variants, more weapon choices also weapon durability system) but sadly within the given time we could only make it into a playable state.

I really like the art, the control is kinda a pain to play(drag to do action), I feel like your game is nice to play when chilling (like FF Tactic) but the drag control makes the player need to move the mouse a lot. cannot take back your dice is also kinda annoying but  an overall nice game!