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(+1)

I got to level 22!  Really well designed!  This feels like a mobile or browser game already, which is insane for coming out of a 48 hour game jam.  

I really liked how you collected items over time and the slot roller would fill up over time.  The upgrades were also a great design choice since it helps you keep up with the enemy progression while working well with the RNG (which I've noticed is hard to design progression around).


Nice job!

(+1)

Glad to hear that you liked it ! Yeah, was aiming for a balance between trying to fill up the slots, while also trying to avoid the bloat of small items (by trying to combine them). If I had a bit more time, would've balanced it a bit better and added more variety. But got to work with what time was given :P

Thank you again for the kind words !