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It feels like it would be better if it were just a bit longer, a little bit more complicated. All the dead endings are quick and easy to obtain - a matter of interacting with 2 objects in the scenery, leaving not much in terms of gameplay - and the true ending felt a bit rushed. But, on the other hand, the artstyle is charming in its simplicity and it does tell an interesting story. I'd love to see a more fleshed-out version of this sometime in the future (whether it be through free updates over time or one bigger commercial release).

Thanks for your feedback! 

It's actually the first time that s/o told me that the endings were too easy x'D I was a bit surprised, but thinking about it... I think you're right 

I'll keep this in mind if I ever remake this game UvU