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I like the death/Underworld theme and the art for the bosses. I couldn't tell if the ability to move had any effect on the game play? If not, a suggestion would be to make the damage proportional to distance from the enemy, something to make the platforming and dice rolling work together.

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thanks for testing. I will soon be finalizing the game, and all the jambs in the game are made due to the fact that it was developed by one person. I like your idea, I'll try to add it