Nice art and music. I was only able to understand what to do after reading another reviewer's comments.
Some progressive difficulty curve would have been nice.
grzykiel
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Fun. I liked the frequent power ups (power downs?).
In a conventional survival game there are rewards for surviving and killing enemies, but there are also consequences like sustaining damage. It feels to me that there should be some consequence for not dying in this reversal. I don't know what that might be... just food for thought.
Initially I felt the die rolling didn't have much point -- like I'm just going to keep rolling "turn" until I'm facing the direction I want to go, and the die just slows the the action down. But once I read another comment and realised you could line up multiple of the same type of action it became more fun trying to choose different actions to compensate for the previous rolls.
Overall it's an effective proof of concept with a unified art style.
Wow. I want to say that the control is difficult and the sound is annoying, but they both perfectly convey the struggle and urgency of being strapped in a chair to a bomb, so can't really fault that. Only nitpick would be that the bomb was a bit guesswork-y, though that too adds to the panic trying to piece things together. Overall very original and well-executed :D