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(1 edit)

This idea is incredibly creative, an actual physics system is a great way to "load the dice"!

The two main things I think could be improved are the controls (you could either go for more Octodad chaotic controls, or maybe more precise controls and focus on a more puzzle feel) and the "level design" (with more time, in limited supply during a jam, more levels with more specific requirements could be developed). It would also be great if the rolling of the dice were to be sped up (which should be possible with a physics system? I'm not too familiar)

The inclusion of an interactive tutorial was also a great touch! (I think without it, the mechanics could have been a bit confusing.)

Great job on your entry!

(1 edit)

Thanks for your reply!

I am actually planning on developing this further after the jam ends. There were features I didn't have time to include, and now there are even more ideas for this game. 

Physics must be fastened. Another way to do it is to copy the dice and throw multiple copies of it simultaneously, then read value from each one (same thing you do irl in a big board game to roll many numbers at once). More levels are also required.

Whoever is interested, stay tuned for the future of this game. I still can't guarantee I'll do it, but I'll try :) And thanks again for your reply, it really helps me stay motivated and enjoy this jam!