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That was a fun little twin-stick shooter. I liked how all of the different stats mattered and there was a trade-off between which ones to spend your rolls on. I was dumping everything in damage, but then those super fast ones showed up and I had to adjust my strategy. Some other commenters have mentioned this, but I think a little more feedback in the UI and game elements would've made the whole thing feel a lot nicer. Like, knowing when I'm hit, when I hit an enemy, that sort of thing.