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Congrats on your first Game Jam submission. I hope it was as rewarding for you as my first time was for me.

Let me say, good job for a first Jam. You implemented a simple turn based combat system and stat system (which can be quite complex under the hood), animations, UI popups, upgrades, and art. For me, it was bug-free! Shiny mode was also a fun addition as a trade-off for more power <3

Now my 2cents of constructive critique. I will echo what others have said - try to focus a bit more on the Theme and Player experience. 

1. Theme: The dice rolls could have been replaced with a simple attack animation without really changing the game experience. This is a sign that the Theme is not being utilised to its potential.

2. Player Experience: I love traditional turn based battle systems so I am probably from this games key audience. I find the fun of these systems is in player strategic options. Apart from picking upgrades, I had no agency to influence the battle. I still played through to the end, but this was a let down for me. Even a simple Scissors-Paper-Rock (e.g. Physical > Magic > Counter> Physical) could have improved the experience substantially.

Good luck with your next Jam.

Thank you so much for your constructive criticism! I will make note of these things to improve in the future :D 

It was a very rewarding experience, a learned so much and had to make tough decisions on the scope of the game to finish in the time limit! I think the battle system needs a lot of work, its not even close to what I was picturing. I ended up choosing to add a small shop mechanic on day 2 instead of finishing the battle system.  I knew that I could improve the code for battles, but  I wanted to challenge myself to work on a mechanic that I wasn't as comfortable with and ended up with a lack luster player experience. But hey, at least it's shiny right    XD

I will go check out your submission and leave you a review, thanks for taking the time to let me know where I can improve