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I think the randomness of the locations and paths make sense with the theme; I wonder if you were shown where the spider starts, but can't see where it moves, then there would be more strategy to the movement, e.g. a risk / reward for moving along certain paths with only one exit.


Cohesive and pleasant visuals. The art and animation are pleasant enough to make me forget I'm not a huge fan of spiders.

Thanks so much for playing and for the clear, concise feedback. I had planned to add a mechanic where each time you returned to the middle, you could see where the spider was hiding but that he would relocate once revealed, so at least you would know that area would be safe to venture into next time you head out. Would love to expand on the mechanics in the way you described moving forward. Really appreciate your time and ideas!