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(3 edits) (+1)

I like this entry! There is definitely something about it.

Miscellaneous comments:

  1. The controls (for player 1, at least) are QWERTY-based, but do not adapt to other layouts, which is (once again, your game is far from being the first and I expect it to be far from the last XD) taxing for an AZERTY keyboard, for example. This did not help me in the beginning when I was trying to figure out how to play: adds confusion to the confusion! I know it’s easy to forget this, but be aware that it is possible to program keys independently of the layout, which is a nice feature. ;)
  2. It may be me, but I was confused by the picture depicting the Space key and thought at first that it was a hyphen (-), which left me wondering if I had trouble finding the right key because of aforesaid QWERTY problem… Then I looked better and realized the drawn key seemed longer, so I suspected Space and it worked. I would advise drawing the Space key a bit longer, and even writing ‘SPACE’ so as not to take chances. ;)
  3. I like many details, including how the timer number dilates at each beat. :)
  4. I see you implemented some player-like AI, it is not that common! I am curious as to how the AI dwarf is programmed. :)
  5. It took me a bit of time to understand that you just have to move to an appropriate spot so that the action you earned auto-activates. Maybe you could make the description a bit more specific? I may have been at fault for not getting it quicker, though.
  6. Does this part of the description match some mechanic I missed? (Sorry for being such a bore today. XD)
    but don't leave it to chance when you can play with the odds by flipping the dice without anyone noticing!
    I tried switching actions at the end of the dice roll, and it may have worked, so would that be it? And if so, does the possibility depend on whether the other dwarf is oriented towards your side?
  7. When the timer reached zero, there was a front panel displaying the following error; has this happened to anyone else?
    An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: indirect call to null @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[6288]:0x2081f3 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[19897]:0x84c158 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[19898]:0x84c3b3 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[45099]:0xea2970 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[40980]:0xdbcca5 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[7863]:0x2a6399 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[29491]:0x9fe032 invoke_iiii@blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5:3:376312 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[1447]:0x7d695 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[18795]:0x831156 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[710]:0x508f7 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[10838]:0x439378 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[39104]:0xd7dadc @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[15724]:0x5d258f @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[32383]:0xa7e096 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[18675]:0x826c70 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[18675]:0x826ce1 @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[14819]:0x52fd1f @blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5 line 3 > WebAssembly.instantiate:wasm-function[29482]:0x9fdf00 browserIterationFunc@blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5:3:208033 callUserCallback@blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5:3:161231 runIter@blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5:3:162507 Browser_mainLoop_runner@blob:https://v6p9d9t4.ssl.hwcdn.net/8c7e8c4e-ecdb-4154-b07a-b308d844b8f5:3:160766
  8. I wonder what happens when the two dwarves get the same action at about the same spot; how is the concurrence resolved? The dwarf that got the action first gets the priority, I guess? Just want to be sure.
    By the way, it could be an interesting mechanic that when two dwarves get into such concurrence, something happens (such as: they are denied the resources, or they have to roll a dice to know who gets them…). :)
  9. One very small criticism: aesthetically, some elements are clear while others are blurred, and I feel this creates a small visual disharmony. Not anything really damaging, this is a bit of nitpicking, but I did notice it, and since you chose outside assets, I think it was easier to make them match carefully (I would have been more lenient should you have created them by yourselves).
    Update: seeing some other comments (by Nanto and Kizilejderha), it is apparently only because of a small mistake about filters settings, so I may take this into account! Second update: actually, I would have one question: did you set the filter(s) this way because you could not properly render everything owing to your mixing of different graphic styles, or was it a mere blunder? In the first case, my criticism holds, in the second, it does not.

The concept is definitely interesting, and choosing some kind of fast-action minigame sounds fitting. (Were you inspired by Mario Party, by any chance? X)) I agree with Spainmail that you would need some more directions as to what happens, otherwise, it can get confusing (and it’s even worse in AZERTY, trust me. XD I tried playing the second dwarf, but then the 0 key did not respond…)

(+1)

Thank you Mossieur Patate, really do appreciate the feedback.

1. I didn't take into consideration the AZERTY keyboard ); I would assume the best thing to do is add a way to change the controls right? how do people usually solve the issue of multiple keyboard layout support? and is it possible to specify location on the keyboard and not a specific key?

2. the space key took me so much time to do, I tried making it longer but with the blur it resulted in a really bad looking button xD, tried editing on the sprite after that and it went horrible :). In the end I should have went with 'SPACE' as you said ;D

3. thank you!

4. It is the dumbest way you might imagine xD, move toward the closest target -> roll until you get the target -> move again

5-6. I wanted to add more feedback but didn't have time D; Hopefully after the jam ends I am going to update the game and solve this.

7. this is happening to everyone, submitting last minute always result in these issues D;

8. that is a cool Idea I am going to test it out after the Jam ends for sure.

9. it looks like the sprite filter is fixing the the blur issue.

Thank you for the kind words.

Thank you for your answers! I am always interested in behind the scenes. :)

1. I didn't take into consideration the AZERTY keyboard ); I would assume the best thing to do is add a way to change the controls right? how do people usually solve the issue of multiple keyboard layout support? and is it possible to specify location on the keyboard and not a specific key?

I am not sure what the most common way is, but my opinion is that the most simple solution is to use the physical locations. I do not know how to do it in Unity, although there is probably a way directly in C# (as this is a mere low-level I/O question). In APIs such as those of SDL2 or Love2D for example, you have access to functions for looking at the key placed at the same physical location as some QWERTY key, so it’s very simple.

Custom user key binding sounds fancy and overkill for a simple little game. ;p But I guess it is easy finding libraries/assets that already implement this if you really want to, or make it yourself.

5-6. I wanted to add more feedback but didn't have time D; Hopefully after the jam ends I am going to update the game and solve this.

So, you mean there is a ‘flipping the dice’ mechanic, but that it’s just not noticeable? Good idea, anyway.

8. that is a cool Idea I am going to test it out after the Jam ends for sure.

Ah, thank you! :) I realize this looks a bit like Quake III Arena when you run into an item and the other player gets it. ‘DENIED!!’ (deep voice) XD

9. it looks like the sprite filter is fixing the the blur issue.

All right then, I believe in your good faith; you just won one more lucky star. ;)

Thank you for the kind words.

No problem; commenting/reviewing seems to be one of the most important part of the whole game jam process, to me. I wish more people would engage in reviewing and not desert overlooked games. (Yours is not, thankfully, but I found interesting things in few-vote submissions, including some great games.)