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(1 edit)

Thanks for the submission! Reminds me a lot of Helltaker.

The good:

  • You made a game that works! Congratulations!
  • The graphics of the gameplay section look nice.
  • The two puzzle levels are interesting.
  • I like how if you push the cube in a corner it will jump back instead of forcing you to restart the level.

The bad:

  • Don't let text slowly crawl into view. And if I press space to make it go faster, don't simply skip to the next text block, display the first text block completely and then jump to the next when I press space a second time.
  • The dice story doesn't seem to have any connection to the gameplay.
  • There needs to be a limit to how many moves you get to make in the level before you fail so that it's actually challenging.
  • A few more levels would have been nice. The story is optional, the levels are the meat of the game and a few more really wouldn't hurt. And I imagine they're not that difficult to code. 

Assuming you knew Helltaker going into this, you also knew how your game would look like next to it. The fact that the dice theme is not part of the gameplay is a bit sad. I think the game is fine. It's certainly above average.

Thanks for participating. I hope we'll see you again next year and good luck!