What a brutal and unforgiving difficulty. Not really in a good way but hey, at least it was short.
The time limits just were not fair for someone playing for the first time. Those seemed more like three start platinum medal par times where there was like zero room for any errors. I'm not sure if it would even be possible to beat the last levels on first try and not abusing learning the numbers and taking advantage of the between time to already start moving.
Really felt uncomfortable with the control scheme. Could not get accustomed to it at all, it should have been the reverse in my opinion. Especially bad when on the edge of the screen and there was no more room to click outside to get back.
Also didn't seem logical how the small dude in the corner was still blocking the huge dice from falling without thrusting at all. Then you had to do the awkward fly downwards and usually get slung to the spikes because of it.
Some minor logic/timing issues with the lose/win checks as you can achieve both but the lose options come to top.
The speech bubble being on top and blocking like half of the play arena was a horrible choice. And I even think your number requirements more often than not needed rolls to that direction.
It looked pretty nice. Simple pixel art and a pleasing (yet unusual) color palette. The look was cohesive too and nothing really popped out. Everything audio wise was fine too.
Also, your dice is a scam too. Five and six are not on the opposite sides. 😅
Anyways, good job! 👍