Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

That was easy!


I don't really understand at all what all those different styles on the right meant and what the perm did. After some time I pretty much settled on a decent far shooting fastish spread shot one and didn't take any more sprays. Except when I did it accidentally and then had to keep grabbing more to get another decent one. But the game didn't really offer any challenge.

Instead of rerolling everything some more control on what particular aspect of your "weapon" you'd reroll on each spray would have been cool I think. So you could slowly perfect it to your liking.

Really digged the art direction and the designs (especially the enemies look awesome) but not really the colors. The pure bright EGA color palette colors just look boring and clashing to me. The music fits the mood and art perfectly too!

That's about all I can say. Wish there was more actual gameplay to accommodate this awesome presentation. Good job! 👍

(+1)

Oh dang now I get what "perm" means. 😅 I was just thinking of it in the curly hair meaning. So I guess indeed you can kinda perfect your weapon slowly but of course you'd need to understand what they mean too...

Haha, sorry about that! The player is meant to be a little confused at first and put it together as they play, but I do think it could stand to be a little clearer still, and yes, the challenge is tuned too easy right now. We'll try to fix that in the post-jam version!

Thanks for playing, and I'm glad you enjoyed the parts you did, at least!