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(+1)

Damn it's hard, I don't have brain for this. Puzzle design is not most polished which is understandable due to time constraints. It works mechanically well however, I like style which reminds me of Boulder Dash. Actually introducing some Boulder Dash elements could work, like tiles you should eat before you can roll dice on them.

(1 edit) (+1)

yeah looking back i think i needed to limit player choice here lol, the first real level for example has 2 ways to spell the word lol. i didnt have time to test the 2nd level properly (EDIT: There are also at LEAST 2 solutions for the 2nd one) but there is way too much space when i could have just cut the level in half and it would have still worked fine