I always feel slightly bad about criticizing jam games knowing the time was so limited, but since jams are like the essence of your game dev skills boiled down, i think its really useful to see the areas youre lacking, as well as it kind of doesnt hurt that much to be criticized in a jam since all faults are always excusable due to the time limit. Its kind of the best of both worlds. Anyway im rambling, thanks again for making the game! P.S. The more jam games I play, the more i feel the "dice" complaint isn't super fair. Most games (including ours) suffer from this because dice is just a really difficult theme to make engaging.
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Thanks for playing and providing so much helpful feedback, Bolt! I do wanna take responsibility for the feedback connecting kills to areas being weak - there should have been payout info on the table and I dropped the ball there! And I definitely agree that jams boil things down to the essence, but there's always a balance between what you can do vs communicating with a large team and keeping folks on the same page. So I'm gonna hijack my own comment to thank my team, too - I super appreciate them seeing me through my first jam here.
Thanks again for playing, and I'm really glad you enjoyed it!