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yeah rhythm game difficulty is something that is exceptionally difficult as the range is so wide. Something I didnt consider at all when selecting this idea. And being kind of  a rhythm game expert it just felt natural through the jam. It's sort of a lesson in humility for us to consider accessibility  in our games going forward. But I'm glad some people appreciated that we didnt dumb the game down. I think it was inherently flawed since there was never going to be enough time to balance this idea for all audiences.
Still, I know what it feels like to play a rhythm map where its just too easy even if the music is good, its really frustrating, and disappointing. So I'm mostly glad it ended the way it did. Still, I wish I couldve fit the final update in to randomize the starting song 😔