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What other than timer it could be that makes it feel awkward?  That level change spawn logic maybe change, it is not fun to spawn onto enemy's field of view. Is this your gripe? We have also discussed about possibilities of expanding very limited move set and introducing some variation to levels and ways to get those mosquitoes off your back. Now it is all pretty much instakill if they ever spot you.

Thanks for feedback, feel free to drop more feedback if you ever manage to put your finger on what is the problem.

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Yeah, it could be as you mention that there's no means to get the mosquitos off of your back. So in that sense there's no partial failure, but rather a full-on loss upon getting spotted.

There's also the fact that I sometimes found it hard to get my character to whisper the answer to Bug S. Atan, which made the time pressure more frustrating since I couldn't flow between Lady Bug and S. Atan as I should have.

This issue was worsened even more by the fact that mosquitos were closing in on me, just as I struggled to get the collision to trigger.

It is a small detail, but it insidiously hurt the experience in such a way that made it difficult to understand.

Hmm, weird. Never encountered problems with Satan. But I guess I intuitively know how it works and automatically go to place where it triggers properly.

I think we should add pointer that shows if you know ladybugs cards. That was what I was struggling before we implemented sound cue when D. Beetle manages to read cards. Is it possible this was your problem, Satan wont react if you don't know those cards?