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This is a really interesting idea, I'd be interested to see it fleshed out in a post jam version (the absolute ideal would be and AR game, but that would be a very expensive gamble).

One way you could extend the mastermind game would be to have lower-numbered nodes be easier (with fewer digits, fewer symbols or more guesses). Because you can try again, you currently have unlimited guesses, so it might be interesting to lock players out of a code once they fail it (and then taking a high number would be a big deal. Additionally, you could prevent players from attempting a node unless their team holds an adjacent node. That would make holding on to some near the center super important and might develop into a strategy layer.

Thanks for your game, it gave me lots to think about :) If you're interested in a different mastermind variant, check out my team's game!

Thanks for the in-depth review! I'm glad you enjoyed the game.

Your suggestions are great too. I had already intended to have some kind of lock-out when you fail a node, but didn't have time to implement that. I hadn't considered making lower valued nodes easier/shorter codes. That's a really good idea, but I think your idea of having to have another node next to one before you can attack is totally inspired! You'd have to consider how you could restart if a team had zero nodes remaining, but that's pretty easy to solve.