yeah, the game could have used a tutorial for sure.
Here is the gameplay loop. I basically came up with all this first in a document before starting the game. I wasn't sure if it was going to work or be fun but I thought the limitation of a six sided Dice would keep the scope feasable for the jam
- Starting Room
- a D6 rolls and you get 1 of 6 characters that all have a special passive ability
- 1. The Elf = passive skill: Extra Speed ( 1.5 x faster )
2. The Dwarf = passive skill: Extra Health ( +1 health )
3. The Barbarian = passive skill: Extra Damage ( do +1 damage )
4. The Minotaur = passive skill: Extra Defense ( take -1 damage )
5. The WeaponMaster = passive skill: 2 weapon dice to choose from
6. The Dryad = passive skill:1 less enemy in the room
- 1. The Elf = passive skill: Extra Speed ( 1.5 x faster )
- a D6 rolls and you get 1 of 6 characters that all have a special passive ability
- You hava choice of 1-4 random doors that are from a D6 roll
- 6 different Rooms
- 1. Green Enemy Door level 1 - spawns 2-3 enemies
2. GreenEnemy Door level 2 - spawns 3-6 enemies
3. Green Enemy Door level 3 - spawns 4-8 enemies
4. Blue Shop Door - has a choice of 3 of the 6 power-ups you can buy
5. Red Health Door - has a health dice to replenish health ( Sadly this is bugged right now so the health doesn't save 😔)
6. Purple Enemy Door Elite - spawns 4-8 enemies that have higher health but give more currency for buying power-ups
- 1. Green Enemy Door level 1 - spawns 2-3 enemies
- 6 different Rooms
- Enemie Rooms ( Green & Purple Doors )
- 6 different weapons ( a D6 rolls and you choose a weapon then the enemies spawn )
- 1. Single shot max range
2. Double shot max range
3. Shotgun with short range
4. Quad shot with max range
5. Piercing shot goes through walls and enemies
6. Bomb
- 1. Single shot max range
- 6 different weapons ( a D6 rolls and you choose a weapon then the enemies spawn )
- Shop Rooms ( Blue )
- Choice of 3 different powerups out of the 6 total from a D6 roll
- Power ups cost money. Killing Enemies gives you money
- Faster fire rate
- For bombs this would be an extra bomb
- For charge shot it’s faster charge
- Dead Enemies turn into bombs
- stacks by doing more damage if you already have this upgrade
- +1 defense ( enemy attacks always do at least 1 damage )
- +1 attack
- +1 health
- Attack drone ( stacks by having additional drone )
- Faster fire rate
- Power ups cost money. Killing Enemies gives you money
- Choice of 3 different powerups out of the 6 total from a D6 roll
- Health Rooms ( Red )
- These have a health dice which is a D6 roll to give you health from 1-6 ( + difficulty rank
- the difficulty rank increases every 10 rooms and after clearning
- Then you are back at the starting room and get to choose a new character again. This can repeat until you die. so you try to see how far you can make it