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yeah, the game could have used a tutorial for sure.

Here is the gameplay loop. I basically came up with all this first in a document before starting the game. I wasn't sure if it was going to work or be fun but I thought the limitation of a six sided Dice would keep the scope feasable for the jam

  • Starting Room
    • a D6 rolls and you get 1 of 6 characters that all have a special passive ability
      • 1. The Elf = passive skill: Extra Speed ( 1.5 x faster )
        2. The Dwarf  = passive skill: Extra Health ( +1 health )
        3. The Barbarian = passive skill: Extra Damage ( do +1 damage )
        4. The Minotaur = passive skill: Extra Defense ( take -1 damage )
        5. The WeaponMaster = passive skill:  2 weapon dice to choose from 
        6. The Dryad = passive skill:1 less enemy in the room
  • You hava choice of 1-4 random doors that are from a D6 roll
    •  6 different Rooms
      • 1. Green Enemy Door level 1 - spawns 2-3 enemies
        2. 
        GreenEnemy Door level 2 - spawns 3-6 enemies
        3. Green Enemy Door level 3 - spawns 4-8 enemies
        4. Blue Shop Door - has a choice of 3 of the 6 power-ups you can buy
        5. Red Health Door - has a health dice to replenish health ( Sadly this is bugged right now so the health doesn't save 😔)
        6. Purple Enemy Door Elite - spawns 4-8 enemies that have higher health but give more currency for buying power-ups
  • Enemie Rooms   ( Green & Purple Doors )
    • 6 different weapons ( a D6 rolls and you choose a weapon then the enemies spawn )
      • 1. Single shot max range
        2. Double shot max range
        3. Shotgun with short range
        4. Quad shot with max range
        5. Piercing shot goes through walls and enemies
        6. Bomb
  • Shop  Rooms ( Blue )
    • Choice of 3 different powerups out of the 6 total from a D6 roll
      • Power ups cost money. Killing Enemies gives you money
        1. Faster fire rate
          1. For bombs this would be an extra bomb
          2. For charge shot it’s faster charge
        2. Dead Enemies turn into bombs 
          1. stacks by doing more damage if you already have this upgrade 
        3. +1 defense ( enemy attacks always do at least 1 damage )
        4. +1 attack
        5. +1 health
        6. Attack drone ( stacks by having additional drone )
  • Health Rooms ( Red )
    • These have a health dice which is a D6 roll to give you health from 1-6 ( + difficulty rank 
  • the difficulty rank increases every 10 rooms and after clearning 
    • Then you are back at the starting room and get to choose a new character again. This can repeat until you die. so you try to see how far you can make it