I Had fun playing and appreciated the weights of different weapons. I couldn’t figure out how to win, I would make it to where the arrow was pointing and hold E but then hordes of zombies would always kill me haha. Pretty cool concept though with the multiple weapons
barret232hxc
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I made it pretty far I feel like I had like 6 hearts but I wanted to see how long it took to die if I was in the middle of the screen haha I think I got over 3k points.
I really think the mechanic of the hearts being used up for movement was a cool idea. It took something very simple and added some depth and strategy on top of it. so you felt more cautious about when you move and how much to move so you don’t use too much.
good job putting this all together in a week
I like the transition of the calm and cozy aspect of the game to it getting more intense.
also the art style looks very fun even though it’s simple it’s very visually pleasing and cohesive.
The sound effects and music are cozy as well. I am impressed how well everything goes together in only a week. great job
I struggled with actually moving animals while multi selected but I’m using a touchpad on my mac so maybe I’m not doing it right but I could move one animal at a time. I liked the tornado and when it would pick up and spin around the animals but I was not good at saving the animals haha. I wanted to though. Good job on getting al the systems working together
so I know you didn’t write the music, but you implemented it very well. I don’t know if you based your level design off the music but It felt like the music and the action matched very closely. The game gets more challenging and the music ramps up. I really wanted to beat the game but in the last 25% I kept messing up haha. I tried like 5 times to beat the game lol. I’m sure I could beat it with more time.
I also really appreciated that while the river moves your boat along whether you are moving forward or not, you gave the player the ability to move in all directions along the moving river giving you a lot of control.
great game overall. Felt really polished
thank you. I apologize that you couldn’t get past wave 7. That was my fault as I hadn’t got in time to balance the shop upgrades and such. I myself can’t get past wave 8 haha. wave 10 was supposed to be the final round. I feel like if I can get the balance right between shop upgrades and the weight of objects that it could be a lot better. thanks for playing and I’m glad you had fun
had fun playing your game
here’s mine: https://itch.io/jam/brackeys-12/rate/2973532
I had a lot of fun. My game is about a boat as well, and you collect trash on the surface but I wanted to add another way to collect things which funny enough was going to be a fishing mini game but I had to cut that idea. it’s fun to fish for things and try to make it back with enough oil.
good game!
I had a lot of fun making it, unfortunately I didn’t get to balance the upgrade costs and gameplay so I made the game unbeatable haha. But I had a lot of cool ideas I didn’t get to implement that I want to explore and fine tune the balance to make it more enjoyable.
you can check it out here if you want https://itch.io/jam/brackeys-12/rate/2973532
oh I need to get my controller your game looks fun. here is mine https://itch.io/jam/brackeys-12/rate/2973532
I really enjoyed the look of this game it was very unique and pleasing to the eye. The only problem I really had was the. hud elements were soo tiny and hard to read, I couldn’t even read the descriptions of the items other than their name. I personally would have made the hude elements larger but overall really great game
It’s basically the game dome keeper but on a boat lol https://itch.io/jam/brackeys-12/rate/2973532
I made the game too hard, so far I made it to round 8 but can’t beat the game lol which is after round 10
here it is https://itch.io/jam/brackeys-12/rate/2973532
I got 15 as my high score. I don’t know if this was correct but the cloud eventually didn’t have the target on it’s head to jump on after a couple of rounds and it got really crazy haha. Also thank you for implementing control over the jumps based on how long you press, that really gave you good control to avoid the stormy cloud.
I also originally felt bad for the cloud haha it looked all sad then it gets all mean lol and I no longer felt bad for the cloud lol