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(+1)

Idea is solid, I like it. I also found it funny that this could have been entry last year too. 
I think dice logic is bit broken sometimes. Sometimes it disappeared but I was not able to spawn new with space before I had dashed with shift. Also some hits I took felt bit cheap. Maybe bit too big collision boxes and bit too slippery handling/ too slow acceleration?

Overall it is fast fun, and good base for expanding. Refine tangling logic bit, and add more variety and you got fine game.

(+1)

Funny thing is... about the cheap deaths, the game actually runs much faster on modern computers than on my 10yo one. So I balanced things with a speed perception in mind that was actually many times slower than what most of our players will actually experience, and I didn't notice it until I saw gameplay from our artist.

I was all like: "Does it really run that fast for you? That's insanely fast-paced :0 not at all what I intended" But submission period had already pass, so there was no readjusting it.

Aside from that, yeah... the entangling is still a bit finicky. But hopefully it doesn't hurt enjoyment too much.

I like your old school reason for it being too hard.