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(3 edits)

Well level disign/difficulty managment is the long part (ie hard to do in a jam) 

maybe make a rigged random ball taking  :

until the 5 or 10th turn make that the ia take 4 or more ball each turn; or fill half the remaining board each turn; or anything else

BUT the balls NEVER falls on the player

Then when the turn limit clicks let the ai be fair so the game os neither too short or too long and let the player feels somewhat cleaver

Ps I didn't know I could kill a chess pice ? do you mean lvl or chess piece by "enemy" ?

(1 edit)

Ah, yeah toward the end of the jam we lacked time to create instructions before or during the levels. On the Help Screen and project page we clarify that enemy pieces can be destroyed. There are two win conditions, destroying all pieces or scoring Bingo. We can definitely increase the tokens that spawn, but not too much, we don't want scoring Bingo to be too easy.

Thank you for your feedback, we've got a hot-fix coming when the voting ends that will address Bingo balancing and lack of in-game instruction.