As we disscused game dificulty is hard to balance and I have to confess I did that in the last moment (it was too easy before)
RODARIX
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The scRoll of the dices jam comments · Replied to CrossfireCam in The scRoll of the dices jam comments
Well level disign/difficulty managment is the long part (ie hard to do in a jam)
maybe make a rigged random ball taking :
until the 5 or 10th turn make that the ia take 4 or more ball each turn; or fill half the remaining board each turn; or anything else
BUT the balls NEVER falls on the player
Then when the turn limit clicks let the ai be fair so the game os neither too short or too long and let the player feels somewhat cleaver
Ps I didn't know I could kill a chess pice ? do you mean lvl or chess piece by "enemy" ?
Rolling Dice On A Chill Afternoon jam comments · Replied to ErikTheBerik in Rolling Dice On A Chill Afternoon jam comments
Rolling Dice On A Chill Afternoon jam comments · Posted in Rolling Dice On A Chill Afternoon jam comments
The Great Dungeon of Randomness jam comments · Posted in The Great Dungeon of Randomness jam comments