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Thanks for the feedback! Adding some abilities is a great idea, but I don't realy want them to be luck/rng dependent. Premiss of my idea is that the "protagonist" of this game is done with randomness (like many of us playing games from this jam xd) and want to fight against it. So you don't have to agree but i think it's actualy better for the theme if this game is not RNG dependent

Ahhh, I totally see what you're saying now. I like it, for sure. And I super agree with it not being luck/rng dependent as well, I've played some games like that on here and it just makes for poor gameplay. I think I was more just saying it'd be like angry birds how you can see your lineup of what bird comes next (predetermined before each level), and perhaps you would be able to plan ahead seeing each dice face that is upcoming and knowing their coming abilities.

(+1)

Adding new dice with diffrent abilities should be fun, like D20 can destroy harder materials and pointy D4 can pop baloons or something like that (I was planing to add baloons but the time did not let me)

Oh snap, yeah that's a great idea!