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(1 edit) (+2)

I like the game play, destroying chess piece with a grandma who doesn't care about chess rule for his movements :p The AI is quite easy, but in only 48h is hard to make a good AI of course ! The design is nice, and the rules well explained.
The Bingo could be interesting, but I do not feel both games linked/interconnected, it seems they are just side by side. And it seems way more difficult to win with the bingo than destroying pieces (perhaps because I have bad luck xD ), so I did not used it at all :/ But I think this is a nice idea that can be developed, if you find a way to encourage the player to play the bingo more than the chess game. By the way, the small animation for the bingo between each turn could be shorter (or being able to skip it).
I like the quiet music, and the sounds. I see you have done them yourselves, it is nice ! :) Nice work in only 48h, thank you for the game, I enjoyed it ! :)

Thank you for your feedback! We'll be increasing the Tokens that spawn each round to make scoring Bingo more viable. After your comment, we'll speed up the bingo wheel animation too. As for the AI, to improve would require reprogramming how the board state is interpreted behind the scenes. and potentially make the pieces overpowered as they'd protect each other more often. We'll consider our options. I'll pass the compliments to Darelt, our Music/SFX guy.

It is difficult to find the right balance, to avoid winning too easily with the bingo, good luck :-) As suggested in another comment, you could indeed add a token when a chess pieces is destroyed. Or in order to force the player to go in dangerous position, perhaps there can be some cells on which the player can go to spawn a new token. A least idea that pop in my mind: there could be spawning chess pieces each round (or 2-3 rounds), making it mandatory to destroy them to not be overflooded, and try to survive long enough to win the bingo.

Yes indeed, AI is really difficult (and nearly impossible in 48h). We wanted to make a small AI for the movement of our die in our game, but finally it is only parametrized randomness.

For the wheel animation, ask to other guys, maybe it's just me being too impatient :p

Good continuation !