Thank you very much! We wanted players to get used to the controls themselves, but we know that's not for everyone. Thanks for persevering! I'm glad you liked our graphic style :) . You're right for the insta-death. (still the 48-hour excuse )
Bottom Up Games
Creator of
Recent community posts
This gameplay is refreshing. There's no pressure, and you're left to enjoy the ride to the end. I tried bringing an unexpected character into the scene to see if there was a reaction from the other protagonists. I'm glad to have seen what it could have given in act 2. Top Notch for voice acting. Great work !
Haha, the graphic settings were the first thing we implemented in the project. I'm glad it worked.
We spent a lot of time studying this basic concept and making sure it was possible to find a gameplay loop. I'm not going to lie, it was a real challenge! We also had so many other ideas around this concept that we didn't have time to realize... Like a sidescroller mode or, as you suggest, giving the character a personality and making it a bit more fun with physics. That's for a hypothetical future update.
Thanks for your comments, and I'm glad to have turned your idea into reality (apparently in a good way!).
Wow, I'm quite impressed here! I liked how you thought of everything at the same time and that every point was really finely tuned: music, dialogue, visuals ... I had a good laugh with the music when you loose and the mini-game between levels. Like others, I just had a few problems with the dialogue selection and the restart button not working. Would have love to have more gameplay aswell but When a game is this well finished, you obviously want more... and then you remember that 48 hours is a really short time ;). I don't usually say that, but hats off to you!
I really like your game mecanics and the visuals, its so coherent ! Unfortunately, the game crashed 5 times and I was not able to end the second level.
I also didn't quite understand the voices so some subtiles would be appreciated ! Would like to give it a second try if you ever rework it cause it seems really well thought. Really good job for 48 hours :)
Haha, Thanks for the review ! For the stopping of the ragdoll, we wanted to have a free camera and moving the doll only when the camera is close enough... I agree it was not well polished. I'm sorry that you had some issues but, yeah, in 48 hours that was the maximum we could manage ;) . We're already working on fixing it ! Glad you enjoyed it !
First of all, great work ! I find the visuals particularly endearing and it is a really sweet concept. On the gameplay side, I think the tower has to much life points and reduces the sense of stress you would have as the last tower standing. Maybe a little camera shake or an effect to emphasize the danger of a slime passing through would do wonders !
Best of luck !