Thanks for the feedback!
I agree, the balancing is off. Some guns are clearly better than others and there’s not much need to dodge at all. I just realized I could’ve attached more properties to the different sides than just changing weapons and damage: Hitbox-size, movement speed, defense… You could have a glass-cannon side that deals and takes lots of damage, a meelee side with a smaller hitbox, a slow-moving sniper side, etc.
Oh well, that’s just what gets left on the table when a deadline draws near :D
What do you mean by rolling for different attacks? Like having a melee attack on the roll?