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Fahrstuhl

18
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3
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9
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A member registered Aug 06, 2019 · View creator page →

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Put your Steam Deck into Desktop mode by pressing the Steam button, clicking Power and select Switch to Desktop. Open Firefox, download itch for Linux from https://itch.io/app and run the installer (double click itch-setup in the Downloads directory). Then right click on the itch icon that was created on your desktop and open with Kate, a text editor. There you replace the line that says:

Exec=/home/deck/.itch/itch %U

with a line that says:

Exec=env PATH="/home/deck/.local/share/Steam/steamapps/common/Proton - Experimental/files/bin/":$PATH /home/deck/.itch/itch %U

On the next start of the itch client in desktop mode, you can download and install Windows games.

After installing a Windows game from itch, you open the Steam library in Desktop mode, click on Add a Game on the bottom left corner and Add a Non-Steam Game. Click Browse… and go find the .exe of the game you just installed. They’re in the directory /home/deck/.config/itch/apps. Either paste or type this into the address line in the file explorer, or navigate to it from your Home directory: .config is a hidden directory, so you either show hidden files by pressing Ctrl+H on a keyboard or by clicking on the settings icon in the top right corner of the file explorer (click the arrow if it’s hidden because the window is to small) and clicking Show Hidden Files.

If anything is still unclear, just ask!

I solved this for me by giving itch a wine executable to work with. Itch can download Windows games on Linux if a wine command can be found at a location defined in the PATH environment variable. I edited the itch desktop file to add the Steam Proton Experimental directory to PATH by replacing:

Exec=/home/deck/.itch/itch %U

with

Exec=env PATH="/home/deck/.local/share/Steam/steamapps/common/Proton - Experimental/files/bin/":$PATH /home/deck/.itch/itch %U

After restarting itch through the desktop shortcut, I can download Windows games and add them to Steam using the regular “Add a non-Steam game to library” process and selecting a Proton version in the compatibility properties.

Thank you! I’m glad you liked it and it’s cool to hear you took the time to figure out the weapons. The 6 seems to be a favourite :D

Good to hear you liked the controls!

Yeah, I tried to create a bigger, more varied level and another enemy that would’ve been a boss but I ran out of time. Instead I made enemies spawn in waves.

Thank you! Glad to hear!

Thank you! It’s really cool to hear people are having fun with my game.

Thanks for the feedback!

I agree, the balancing is off. Some guns are clearly better than others and there’s not much need to dodge at all. I just realized I could’ve attached more properties to the different sides than just changing weapons and damage: Hitbox-size, movement speed, defense… You could have a glass-cannon side that deals and takes lots of damage, a meelee side with a smaller hitbox, a slow-moving sniper side, etc.

Oh well, that’s just what gets left on the table when a deadline draws near :D

What do you mean by rolling for different attacks? Like having a melee attack on the roll?

What a beautiful microgame-game! I like the secondary gameplay of memorizing what symbol corresponds to what microgame and being able to mentally prepare.

The game is pretty creative and fun but I would’ve loved a fast-forward button or at least have it not pause when it’s in the background.

The effects of the falling dice are really creative. The overy attached heart cubes knocked me off more than once.

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Wow, your game is really impressive, it’s so well made! Looks great, sounds great, feels great. Edit: I forgot to mention how cool it is how well your game adheres to its “Musikalisches Würfelspiel” theme! It’s found in the visuals, the music and the gameplay.

I’m not too much into clicker games but your game’s look and feel is really satisfying!

Damn, getting greedy is punished hard in this game. My top score was like… 37 or something.

Thanks for your feedback! Could you elaborate on what you found wonky? That'd help me if I ever want to improve upon the prototype.

Good point, I should have mapped WASD to movement, too. This is valuable feedback, thank you!

Thanks for the feedback, good to know moving the blocks wasn't clear! I tried to indicate the direction the block can move with the pole sticking out, but it's not that easy to make gameplay elements explain themselves or to figure out what to tutorialize :D

The game is a really cool twist on air hockey, it's great! I'm very impressed with how strong the AI is, how do you make something like this in just a 48h jam?

Der Voiceover ist so geil!! ( I laid them yesterday :D:D) Mega süßes Spiel!