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(1 edit)

The expressions on this poor, poor dice as I tormented them with endless volleys of objects... Made me almost feel genuinely bad for it! I could see a full game being made from this - the dice becoming shapes that are more and more difficult to tip, level geometry to help out with the task... Oh man, I'd play such a game through to completion! What you've got here is an adorable slapstick simulator, and I love it!

Thank you ! :D
We wanted to add some level geometry and obstacles, but as the time was running out, we decided to keep it simple. There are several "emotional" state for the dice, each with a different stability. The last one being the most unstable one of course.
It can be interesting to have different shape, we'll keep that somewhere for later (we are currently working on another game) :-)

One of us is really happy you said "slapstick simulator" because during the brainstorm, he was always speaking about different kind of simulators xD